Miracle Ejector
EARTH 3

Miracle Ejector

  • Archetype:
  • HERO

  • ATK:
  • 400

  • DEF:
  • 400

  • View:
  • 2664




(This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 52
Deck 59

Miracle Ejector — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter

Why it scores here

Miracle Ejector's value is its summon-triggered search for an Elemental HERO Spell/Trap, which makes it a reliable entry point into the HERO line rather than a body that wins alone. Its hand effect needs a Neo-Spacian monster in the Deck, and that dependency caps accessibility. Its GY banish of an opponent's card is minor interaction. The 400 ATK and Level 3 body earn little; the score comes from accessibility, deck-wide presence (400 of 400 decks, 98.5% paired with Elemental HERO Stratos), and combo presence, not from stats.

Axis scores

Axis Score Evidence
Accessibility 68 Live from hand with a Neo-Spacian in Deck, and the summon trigger searches; hand-start is seen in 3 of 16 boards (observed/inferred).
Combo & Conversion 40 Body plus a search gets to a HERO Spell/Trap, but average board power is only 35.1 and it is never a payoff (observed/inferred).
Resource Economy 50 Search for one card and a Deck-to-GY cost for a self-summon are roughly even; the GY banish adds no refuel (inferred).
Effect & Interaction 25 Banishing an opponent's GY card is minor, situational interaction (verified from text).
Material Utility 35 A Level 3 EARTH Spellcaster is a usable but unremarkable material, and it is never seen as material in the combo data (observed).
Resilience & Flexibility 45 Three effects across hand, summon and GY zones give some redundancy, but the search is removed by a single negate (inferred).
Deck-Building Efficiency 65 Copies run 1 to 3 at a 100% inclusion rate in its main Heroic usage; the Neo-Spacian dependency is the main slot cost (observed/inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter blend. Intrinsic ≈ 52, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summon-triggered search into the Elemental HERO Spell/Trap pool
  • Hand-start route when a Neo-Spacian monster is in the Deck
  • Present in all 400 sampled decks with 98.5% pairing with Elemental HERO Stratos
  • Low deckbuilding cost: a generic 3-copy-capable body in a stable archetype

Weaknesses

  • Needs a Neo-Spacian monster in the Deck for its hand effect
  • Level 3 body with 400 ATK adds little board power
  • Search is removed by a single negate
  • Effect interaction is limited to banishing one opponent GY card

Counters / choke points

  • Negation of the summon trigger stops the search (inferred)
  • Opponent GY hate is irrelevant to the search engine (inferred)

Best use

Searcher and hand-start body for Elemental HERO lines. Decks: Heroic (archetype 820 and 1144), Neo-Spacian (usage statistics, 100% inclusion), Evil HERO (usage statistics, 100% inclusion). Suggested copies: 2.

Evidence & gaps

  • Verified: Summon-triggered search of an Elemental HERO Spell/Trap from Deck; Hand effect requires sending a Neo-Spacian monster from Deck to the GY; GY effect banishes one opponent GY card; each effect once per turn; Present in 400 of 400 sampled decks
  • Observed: Starter in 3 of 16 boards (18.8%); Never material or payoff in recorded boards; Average board power index 35.1; Copies average 1.98 per deck; Inclusion 100% in three usage-statistics archetypes
  • Inferred: Search is removed by a single negate on the summon trigger; Deck-to-GY cost for the hand effect is roughly card-neutral with the search; Score is driven by accessibility and deck presence rather than stats
  • Data gaps: no guides supplied no banlist token: assumed 3 copies (unlimited) combo sample is small (16 boards) no rulings data for the Neo-Spacian hand-cost interaction











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